Quantcast
Channel: Jeremy Santy » principles
Browsing latest articles
Browse All 8 View Live

Image may be NSFW.
Clik here to view.

Hick’s Law Applied to Application Design

Over the course of the next several weeks I’ll be getting into why it’s important to understand and use design principles as you build mobile applications. To get started I’d like to start with a...

View Article


Image may be NSFW.
Clik here to view.

The 80/20 rule – The vital few and the trivial many

Whether it’s early in the design process or you’re working with an existing application the 80/20 rule is invaluable in helping you determine what areas of a product should be focused on and what areas...

View Article


A brief word on context and constraints of mobile in UX design

While the mobile device is not new it’s still worth saying a few things that make it distinct from other platforms like the desktop. Mobile devices like the iPhone for example have changed quite a bit...

View Article

Dieter Rams – 10 principles for good design (applied to mobile apps)

Dieter Rams born in Wiesbaden, Hessen, Germany in 1932 is a thought leader and major influence in the realm of design. Ram’s simple approach to aesthetics and belief in “less but better” design helped...

View Article

Image may be NSFW.
Clik here to view.

Making sense of the iOS Themes – Deference (Part 1)

When designing applications for the iPhone it’s important to have a foundational understanding of the often neglected iOS Human Interface Guidelines. These guidelines provided by Apple are extremely...

View Article


Image may be NSFW.
Clik here to view.

Making sense of the iOS Themes – Clarity (Part 2)

As I stated in my last post on Deference, it’s important to have a foundational understanding of the often neglected iOS Human Interface Guidelines when designing apps for the iPhone. These guidelines...

View Article

Image may be NSFW.
Clik here to view.

Making sense of the iOS themes – Depth (Part 3)

iOS often displays content in distinct layers that convey hierarchy and position, and helps users understand the relationships among onscreen objects. The theme of Depth really means that the UI as...

View Article

A case for less design – especially at the beginning

If you’re familiar with Newton’s three laws of motion you understand that the bigger an object, the more energy is needed to change it’s direction. I’m no physicist but this is essentially Newton’s...

View Article

Browsing latest articles
Browse All 8 View Live